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Valley Build: 2

In this build I decided to experiment with foliage placement blueprints. By doing this I hope to populate my valley with convincing foliage without having to painstakingly customise each tree or grass placement. Please see individual images for a more in depth analysis.

I first started off by building a fairly minimalistic space.

I first started off by building a fairly minimalistic space.

I then implemented my first blueprint which randomly distributed different types of flora and fauna into the space. The blueprint also adjusted the size and placement of the plants.

I then implemented my first blueprint which randomly distributed different types of flora and fauna into the space. The blueprint also adjusted the size and placement of the plants.

I then repeated the same process with a blueprint that randomly placed trees.

I then repeated the same process with a blueprint that randomly placed trees.

I then decided to inhabit the area surrounding the rocks with some fallen leaves, as to make the space feel more organic.

I then decided to inhabit the area surrounding the rocks with some fallen leaves, as to make the space feel more organic.

I was delighted to find that the leaves randomly placed also adapted around and on the rocks, thus making the space more populated and organic.

I was delighted to find that the leaves randomly placed also adapted around and on the rocks, thus making the space more populated and organic.

I then decided to see how this blueprint would work on hillsides. It was here I found that the trees only were placed on a certain latitude along the hillsides.

I then decided to see how this blueprint would work on hillsides. It was here I found that the trees only were placed on a certain latitude along the hillsides.

Here is another example. I concluded that as of yet, the blueprint only works correctly on relatively flat spaces. If I want to procedurally place the flora and fauna in the more sloping environments of my valley I will need to change the field range.

Here is another example. I concluded that as of yet, the blueprint only works correctly on relatively flat spaces. If I want to procedurally place the flora and fauna in the more sloping environments of my valley I will need to change the field range.